The more gates a game has, the more robust the randomizer can be, and the more potential paths you’ll have to expore as you play through seed after seed. Six total paths and you’ve kind of seen everything the rando can throw at you. You go fight whatever boss is available from the start, use the key you get to reach whatever boss it allows you to reach, then use the next key you get to reach whatever boss it allows you to reach, then go win the game. If a game really does only have three gates (Dog/Lizard/Ferret) the rando options aren’t going to be very robust. The randomizer has you fighting these three bosses in some arbitrary order, though, depending on what blocks your path to them, so you have to explore things quite a bit differently. The vanilla game usually has you fighting Dog -> Lizard -> Ferret, and there are implications for exploring the game in that intended order. What a randomizer does is take the Dog Key, Lizard Key, and Ferret Key and puts them into a big sack, then shakes the sack up and redistributes the keys to the Dog Boss, Lizard Boss, and Ferret Boss. Any progression beyond the Dog Door is locked off until you do this. In the vanilla game you need to kill the Dog Boss to get the Dog Key and open the Dog Door, or whatever. One of the ways game randomizers keep things fresh and interesting is by using gating. It has a randomizer which helps to keep the game fresh and interesting, but after only a couple of runs I’ve seen everything it can do and am tired of playing it. It is one of my favorite games of all time. It has a randomizer which helps to keep the game fresh and interesting, and even after dozens of seeds I’m thirsty for more.Ĭastlevania: Symphony of the Night is a nonlinear exploration-based platformer from the ’90s. I've only died a couple times, and most of those were intentional because I wanted to see if I had 'lives' or not.Super Metroid is a nonlinear exploration-based platformer from the ’90s. It is, in fact, very hard to die in this game. I figured that since there are no 'lives' that it was done intentionally to make dying have some sort of meaningful, short term consequence. This game is nowhere near as frustrating as Dark Souls lmao. i think this mechanic couldve been more harsh after that point (like losing 1 points of HP per death or something untill you get the shade), since dying means nothing after that especially if you can just use the egg to get your geo back in town. this mechanic makes dying actually mean something, atleast in early game when geo has any use, mid/late-game you have so many relics to sell you dont even need the geo. What was the point of this? The Dark Souls meme? Git gud? Not really. Originally posted by DarkTroZo:To be honest this mechanic, along with the performance, are the only two awful things in this game. So, what is the point? There is no point apart from "muh Dark Souls", which is a shame, because this game doesn't need it, this is a masterpiece, a stuttering masterpiece but it still can easily be put on the same level as Symphony of the Night or Super Metroid, and the game would be as enjoyable or more just kicking you back to the last bench with your money intact. Getting Geo at the beginning is a slow process, you see several merchants having an inventory worth thousands and thousands of Geo, so you start painstakingly saving money only to have an idiot moment and lose what at that point you think is an invaluable amount of money.Īnd then you advance into the game and as mentioned it becomes irrelevant. The ONLY thing this does is entice a ragequit on starting players. Only a masochist or a fool carries a ton of souls in DaK, because you can and do spend them on gear/stats constantly, and even if you lose them simply advancing in the game nets you tons of them so it is not a big deal to lose them. See, the essential part of why this works in Dark Souls is that you gain souls fast and you spend them fast. To be honest this mechanic, along with the performance, are the only two awful things in this game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |